nmreval/src/gui_qt/lib/stuff.py

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import random
import time
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import numpy as np
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from ..Qt import QtWidgets, QtCore, QtGui
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__all__ = ['Game']
class Game(QtWidgets.QDialog):
def __init__(self, mode, parent=None):
super().__init__(parent=parent)
layout = QtWidgets.QVBoxLayout()
layout.setContentsMargins(3, 3, 3, 3)
self.label = QtWidgets.QLabel(self)
layout.addWidget(self.label)
self.startbutton = QtWidgets.QPushButton('Start', self)
self.startbutton.clicked.connect(self.start)
layout.addWidget(self.startbutton)
if mode == 'tetris':
self._setup_tetris()
else:
self._setup_snake()
layout.addWidget(self.board)
self.setStyleSheet("""
Board {
border: 5px solid black;
}
QPushButton {
font-weight: bold;
}
""")
self.setLayout(layout)
self.board.new_status.connect(self.new_message)
def _setup_tetris(self):
self.board = TetrisBoard(self)
self.setGeometry(200, 100, 276, 546+self.startbutton.height()+self.label.height())
self.setWindowTitle('Totally not Tetris')
def _setup_snake(self):
self.board = SnakeBoard(self)
self.setGeometry(200, 100, 406, 406+self.startbutton.height()+self.label.height())
self.setWindowTitle('Snakey')
def start(self):
self.board.start()
@QtCore.pyqtSlot(str)
def new_message(self, msg: str):
self.label.setText(msg)
class Board(QtWidgets.QFrame):
new_status = QtCore.pyqtSignal(str)
SPEED = 1000
WIDTH = 10
HEIGHT = 10
def __init__(self, parent=None):
super().__init__(parent=parent)
self.timer = QtCore.QTimer(self)
self.timer.timeout.connect(self.next_move)
self.score = 0
self._speed = self.SPEED
self._ispaused = False
self._isdead = True
self.setFrameStyle(QtWidgets.QFrame.Box | QtWidgets.QFrame.Raised)
self.setLineWidth(3)
self.setFocusPolicy(QtCore.Qt.StrongFocus)
self.setSizePolicy(QtWidgets.QSizePolicy.MinimumExpanding, QtWidgets.QSizePolicy.MinimumExpanding)
def _init_game(self):
raise NotImplementedError
@property
def cellwidth(self):
return int(self.contentsRect().width() // self.WIDTH)
# square height
@property
def cellheight(self):
return int(self.contentsRect().height() // self.HEIGHT)
def start(self):
if self._isdead:
self._init_game()
self.new_status.emit(f'Score: {self.score}')
self.timer.start(self._speed)
self._isdead = False
self.setFocus()
def stop(self, msg):
self.new_status.emit(f'Score {self.score} // ' + msg)
self._isdead = True
self.timer.stop()
def pause(self):
if self._ispaused and not self._isdead:
self.new_status.emit(f'Score {self.score}')
self.timer.start(self._speed)
else:
self.new_status.emit(f'Score {self.score} // Paused')
self.timer.stop()
self._ispaused = not self._ispaused
def next_move(self):
raise NotImplementedError
def draw_square(self, painter, x, y, color):
color = QtGui.QColor(color)
painter.fillRect(x+1, y+1, self.cellwidth-2, self.cellheight-2, color)
def draw_circle(self, painter, x, y, color):
painter.save()
color = QtGui.QColor(color)
painter.setPen(QtGui.QPen(color))
painter.setBrush(QtGui.QBrush(color))
painter.drawEllipse(x+1, y+1, self.cellwidth, self.cellheight)
painter.restore()
def keyPressEvent(self, evt):
if evt.key() == QtCore.Qt.Key_P:
self.pause()
else:
super().keyPressEvent(evt)
class SnakeBoard(Board):
SPEED = 125
WIDTH = 35
HEIGHT = 35
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def __init__(self, parent=None):
super().__init__(parent=parent)
self.snake = [[int(SnakeBoard.WIDTH//2), int(SnakeBoard.HEIGHT//2)],
[int(SnakeBoard.WIDTH//2)+1, int(SnakeBoard.HEIGHT//2)]]
self.current_x_head, self.current_y_head = self.snake[0]
self.direction = 'l'
self.next_direction = []
self._direction_pairs = {'l': 'r', 'u': 'd', 'r': 'l', 'd': 'u'}
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self.food = None
self.grow_snake = False
def _init_game(self):
self.snake = [[int(SnakeBoard.WIDTH//2), int(SnakeBoard.HEIGHT//2)],
[int(SnakeBoard.WIDTH//2)+1, int(SnakeBoard.HEIGHT//2)]]
self.current_x_head, self.current_y_head = self.snake[0]
self.direction = 'l'
self.food = None
self.grow_snake = False
self.new_food()
def next_move(self):
self.snake_move()
self.got_food()
self.check_death()
self.update()
def snake_move(self):
if self.next_direction:
turn = self.next_direction.pop()
if self.direction != self._direction_pairs[turn]:
self.direction = turn
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if self.direction == 'l':
self.current_x_head -= 1
elif self.direction == 'r':
self.current_x_head += 1
# y increases top to bottom
elif self.direction == 'u':
self.current_y_head -= 1
elif self.direction == 'd':
self.current_y_head += 1
head = (self.current_x_head, self.current_y_head)
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self.snake.insert(0, head)
if not self.grow_snake:
self.snake.pop()
else:
self.new_status.emit(f'Score: {self.score}')
self.grow_snake = False
def got_food(self):
head = self.snake[0]
if self.food == head:
self.new_food()
self.grow_snake = True
self.score += 1
def new_food(self):
x = random.randint(3, SnakeBoard.WIDTH-3)
y = random.randint(3, SnakeBoard.HEIGHT-3)
while (x, y) in self.snake:
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x = random.randint(3, SnakeBoard.WIDTH-3)
y = random.randint(3, SnakeBoard.HEIGHT-3)
self.food = (x, y)
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def check_death(self):
rip_message = ''
is_dead = False
if (self.current_x_head < 1) or (self.current_x_head > SnakeBoard.WIDTH-2) or \
(self.current_y_head < 1) or (self.current_y_head > SnakeBoard.HEIGHT-2):
rip_message = 'Snake found wall :('
is_dead = True
head = self.snake[0]
for snake_i in self.snake[1:]:
if snake_i == head:
rip_message = 'Snake bit itself :('
is_dead = True
break
if is_dead:
self.stop(rip_message)
def keyPressEvent(self, event):
key = event.key()
if key in (QtCore.Qt.Key_Left, QtCore.Qt.Key_A):
self.next_direction.append('l')
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elif key in (QtCore.Qt.Key_Right, QtCore.Qt.Key_D):
self.next_direction.append('r')
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elif key in (QtCore.Qt.Key_Down, QtCore.Qt.Key_S):
self.next_direction.append('d')
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elif key in (QtCore.Qt.Key_Up, QtCore.Qt.Key_W):
self.next_direction.append('u')
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else:
return super().keyPressEvent(event)
def paintEvent(self, event):
painter = QtGui.QPainter(self)
rect = self.contentsRect()
boardtop = rect.bottom() - SnakeBoard.HEIGHT * self.cellheight
boardleft = rect.left()
for pos in self.snake:
self.draw_circle(painter,
int(boardleft+pos[0]*self.cellwidth),
int(boardtop+pos[1]*self.cellheight),
'blue')
if self.food is not None:
self.draw_square(painter,
int(boardleft+self.food[0]*self.cellwidth),
int(boardtop+self.food[1]*self.cellheight),
'orange')
class TetrisBoard(Board):
WIDTH = 10
HEIGHT = 20
SPEED = 300
def __init__(self, parent=None):
super().__init__(parent=parent)
self._shapes = {
1: ZShape,
2: SShape,
3: Line,
4: TShape,
5: Square,
6: MirrorL
}
self._init_game()
def _init_game(self):
self.curr_x = 0
self.curr_y = 0
self.curr_piece = None
self.board = np.zeros((TetrisBoard.WIDTH, TetrisBoard.HEIGHT + 2), dtype=int)
def next_move(self):
if self.curr_piece is None:
self.make_new_piece()
else:
self.move_down()
def try_move(self, piece, x, y):
if piece is None:
return False
if x+piece.x.min() < 0 or x+piece.x.max() >= TetrisBoard.WIDTH:
return False
if y-piece.y.max() < 0 or y-piece.y.min() >= TetrisBoard.HEIGHT+2:
return False
if np.any(self.board[piece.x+x, y-piece.y]) != 0:
return False
if piece != self.curr_piece:
self.curr_piece = piece
self.curr_x = x
self.curr_y = y
self.update()
return True
def make_new_piece(self):
new_piece = self._shapes[random.randint(1, len(self._shapes))]()
startx = TetrisBoard.WIDTH//2
starty = TetrisBoard.HEIGHT+2 - 1 + new_piece.y.min()
if not self.try_move(new_piece, startx, starty):
self.stop('Game over :(')
def move_down(self):
if not self.try_move(self.curr_piece, self.curr_x, self.curr_y-1):
self.final_destination_reached()
def drop_to_bottom(self):
new_y = self.curr_y
while new_y > 0:
if not self.try_move(self.curr_piece, self.curr_x, new_y-1):
break
new_y -= 1
self.final_destination_reached()
def final_destination_reached(self):
x = self.curr_x+self.curr_piece.x
y = self.curr_y-self.curr_piece.y
self.board[x, y] = next(k for k, v in self._shapes.items() if isinstance(self.curr_piece, v))
self.remove_lines()
self.curr_piece = None
self.make_new_piece()
def remove_lines(self):
full_rows = np.where(np.all(self.board, axis=0))[0]
num_rows = len(full_rows)
if num_rows:
temp = np.zeros_like(self.board)
temp[:, :temp.shape[1]-num_rows] = np.delete(self.board, full_rows, axis=1)
self.board = temp
self.score += num_rows
self.new_status.emit(f'Lines: {self.score}')
if self.score % 10 == 0:
self._speed += 0.9
self.timer.setInterval(int(self._speed))
self.update()
def keyPressEvent(self, event):
key = event.key()
if self.curr_piece is None:
return super().keyPressEvent(event)
if key == QtCore.Qt.Key_Left:
self.try_move(self.curr_piece, self.curr_x-1, self.curr_y)
elif key == QtCore.Qt.Key_Right:
self.try_move(self.curr_piece, self.curr_x+1, self.curr_y)
elif key == QtCore.Qt.Key_Down:
if not self.try_move(self.curr_piece.rotate(), self.curr_x, self.curr_y):
self.curr_piece.rotate(clockwise=False)
elif key == QtCore.Qt.Key_Up:
if not self.try_move(self.curr_piece.rotate(clockwise=False), self.curr_x, self.curr_y):
self.curr_piece.rotate()
elif key == QtCore.Qt.Key_Space:
self.drop_to_bottom()
else:
super().keyPressEvent(event)
def paintEvent(self, event):
painter = QtGui.QPainter(self)
rect = self.contentsRect()
board_top = rect.bottom() - TetrisBoard.HEIGHT*self.cellheight
for i in range(TetrisBoard.WIDTH):
for j in range(TetrisBoard.HEIGHT):
shape = self.board[i, j]
if shape:
color = self._shapes[shape].color
self.draw_square(painter,
rect.left() + i*self.cellwidth,
board_top + (TetrisBoard.HEIGHT-j-1)*self.cellheight, color)
if self.curr_piece is not None:
x = self.curr_x + self.curr_piece.x
y = self.curr_y - self.curr_piece.y
for i in range(4):
if TetrisBoard.HEIGHT < y[i]+1:
continue
self.draw_square(painter, rect.left() + x[i] * self.cellwidth,
board_top + (TetrisBoard.HEIGHT-y[i]-1) * self.cellheight,
self.curr_piece.color)
class Tetromino:
SHAPE = np.array([[0], [0]])
color = None
def __init__(self):
self.shape = self.SHAPE
def rotate(self, clockwise: bool = True):
if clockwise:
self.shape = np.vstack((-self.shape[1], self.shape[0]))
else:
self.shape = np.vstack((self.shape[1], -self.shape[0]))
return self
@property
def x(self):
return self.shape[0]
@property
def y(self):
return self.shape[1]
class ZShape(Tetromino):
SHAPE = np.array([[0, 0, -1, -1],
[-1, 0, 0, 1]])
color = 'green'
class SShape(Tetromino):
SHAPE = np.array([[0, 0, 1, 1],
[-1, 0, 0, 1]])
color = 'purple'
class Line(Tetromino):
SHAPE = np.array([[0, 0, 0, 0],
[-1, 0, 1, 2]])
color = 'red'
class TShape(Tetromino):
SHAPE = np.array([[-1, 0, 1, 0],
[0, 0, 0, 1]])
color = 'orange'
class Square(Tetromino):
SHAPE = np.array([[0, 1, 0, 1],
[0, 0, 1, 1]])
color = 'yellow'
class LShape(Tetromino):
SHAPE = np.array([[-1, 0, 0, 0],
[1, -1, 0, 1]])
color = 'blue'
class MirrorL(Tetromino):
SHAPE = np.array([[1, 0, 0, 0],
[-1, -1, 0, 1]])
color = 'lightGray'
class Field(QtWidgets.QToolButton):
NUM_COLORS = {
1: '#1e46a4',
2: '#f28e2b',
3: '#e15759',
4: '#76b7b2',
5: '#59a14f',
6: '#edc948',
7: '#b07aa1',
8: '#ff9da7',
'X': '#ff0000',
}
flag_change = QtCore.pyqtSignal(bool)
def __init__(self, x, y, parent=None):
super(Field, self).__init__(parent=parent)
self.setFixedSize(QtCore.QSize(30, 30))
f = self.font()
f.setPointSize(24)
f.setWeight(75)
self.setFont(f)
self.x = x
self.y = y
self.neighbors = []
self.grid = self.parent()
_size = self.grid.gridsize
for x_i in range(max(0, self.x-1), min(self.x+2, _size[0])):
for y_i in range(max(0, self.y-1), min(self.y+2, _size[1])):
if (x_i, y_i) == (self.x, self.y):
continue
self.neighbors.append((x_i, y_i))
self.is_mine = False
self.is_flagged = False
self.is_known = False
self.has_died = False
def mousePressEvent(self, evt: QtGui.QMouseEvent) -> None:
if self.grid.status == 'finished':
return
if evt.button() == QtCore.Qt.RightButton:
self.set_flag()
elif evt.button() == QtCore.Qt.LeftButton:
self.select()
else:
super().mousePressEvent(evt)
def __str__(self) -> str:
if self.is_mine:
return 'X'
else:
return str(self.visible_mines)
@property
def visible_mines(self) -> int:
return sum(self.grid.map[x_i][y_i].is_mine for x_i, y_i in self.neighbors)
@QtCore.pyqtSlot()
def select(self):
if self.is_flagged:
return
if self.is_mine:
self.setText('X')
num = 'X'
self.has_died = True
self.setStyleSheet(f'color: {self.NUM_COLORS[num]}')
else:
self.is_known = True
self.setEnabled(False)
self.setAutoRaise(True)
num = self.visible_mines
if num != 0:
self.setText(str(num))
self.setStyleSheet(f'color: {self.NUM_COLORS[num]}')
else:
self.grid.reveal_neighbors(self)
self.clicked.emit()
@QtCore.pyqtSlot()
def set_flag(self):
if self.is_flagged:
self.setText('')
else:
self.setText('!')
self.is_flagged = not self.is_flagged
self.has_died = False
self.clicked.emit()
self.flag_change.emit(self.is_flagged)
class QMines(QtWidgets.QMainWindow):
LEVELS = {
'easy': ((9, 9), 10),
'middle': ((16, 16), 40),
'hard': ((16, 30), 99),
'very hard': ((16, 30), 10),
}
def __init__(self, parent=None):
super().__init__(parent=parent)
self.map = []
self.status = 'waiting'
self.open_fields = 0
self.num_flags = 0
self._start = 0
self.gridsize, self.mines = (1, 1), 1
self._init_ui()
def _init_ui(self):
layout = QtWidgets.QGridLayout()
layout.setSpacing(0)
self.central = QtWidgets.QWidget()
self.setCentralWidget(self.central)
layout.addItem(QtWidgets.QSpacerItem(0, 0, QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Expanding),
0, 0)
self.grid_layout = QtWidgets.QGridLayout()
self.grid_layout.setSpacing(0)
self.map_widget = QtWidgets.QFrame()
self.map_widget.setFrameStyle(2)
self.map_widget.setLayout(self.grid_layout)
layout.addWidget(self.map_widget, 1, 1)
self.new_game = QtWidgets.QPushButton('New game')
self.new_game.pressed.connect(self._init_map)
layout.addWidget(self.new_game, 0, 1)
layout.addItem(QtWidgets.QSpacerItem(0, 0, QtWidgets.QSizePolicy.Expanding, QtWidgets.QSizePolicy.Expanding),
2, 2)
self.central.setLayout(layout)
self.timer = QtCore.QTimer()
self.timer.setInterval(1000)
self.timer.timeout.connect(self.update_time)
self.timer_message = QtWidgets.QLabel('0 s')
self.statusBar().addWidget(self.timer_message)
self.mine_message = QtWidgets.QLabel(f'0 / {self.mines}')
self.statusBar().addWidget(self.mine_message)
self.dead_message = QtWidgets.QLabel('')
self.statusBar().addWidget(self.dead_message)
self.level_cb = QtWidgets.QComboBox()
self.level_cb.addItems(list(self.LEVELS.keys()))
self.level_cb.currentTextChanged.connect(self._init_map)
self.statusBar().addPermanentWidget(self.level_cb)
self._init_map('easy')
def _init_map(self, lvl: str = None):
if lvl is None:
lvl = self.level_cb.currentText()
self._clear_map()
self.gridsize, self.mines = QMines.LEVELS[lvl]
w, h = self.gridsize
self.map = [[None] * h for _ in range(w)]
for x in range(w):
for y in range(h):
pos = Field(x, y, parent=self)
pos.clicked.connect(self.start_game)
pos.clicked.connect(self.update_status)
pos.flag_change.connect(self.update_flag)
self.grid_layout.addWidget(pos, x+1, y+1)
self.map[x][y] = pos
self.set_mines()
def _clear_map(self):
self.status = 'waiting'
self.open_fields = 0
self.num_flags = 0
self._start = 0
self.map = []
while self.grid_layout.count():
child = self.grid_layout.takeAt(0)
w = child.widget()
if w:
self.grid_layout.removeWidget(w)
w.deleteLater()
else:
self.grid_layout.removeItem(child)
def set_mines(self):
count = 0
w, h = self.gridsize
while count < self.mines:
n = random.randint(0, w * h - 1)
row = n // h
col = n % h
pos = self.map[row][col] # type: Field
if pos.is_mine:
continue
pos.is_mine = True
count += 1
self.status = 'waiting'
self.open_fields = 0
self.num_flags = 0
self._start = 0
self.timer_message.setText('0 s')
self.mine_message.setText(f'0 / {self.mines}')
self.dead_message.setText('')
def reveal_neighbors(self, pos: Field):
for x_i, y_i in pos.neighbors:
field_i = self.map[x_i][y_i] # type: Field
if field_i.isEnabled():
field_i.select()
def start_game(self):
if self.status == 'waiting':
self.status = 'running'
self._start = time.time()
self.timer.start(1000)
def update_time(self):
if self.status == 'running':
self.timer_message.setText(f'{time.time()-self._start:3.0f} s')
def update_status(self):
if self.status == 'finished':
return
pos = self.sender() # type: Field
if pos.is_known:
self.open_fields += 1
if self.open_fields == self.gridsize[0] * self.gridsize[1] - self.mines:
self.timer.stop()
_ = QtWidgets.QMessageBox.information(self, 'Game finished', 'Game finished!!!')
self.status = 'finished'
elif pos.has_died:
dead_cnt = self.dead_message.text()
if dead_cnt == '':
self.dead_message.setText('(Deaths: 1)')
else:
self.dead_message.setText(f'(Deaths: {int(dead_cnt[9:-1])+1})')
@QtCore.pyqtSlot(bool)
def update_flag(self, state: bool):
num_mines = int(self.mine_message.text().split()[0])
if state:
num_mines += 1
else:
num_mines -= 1
self.mine_message.setText(f'{num_mines} / {self.mines}')