add wobbling in a cone as model

This commit is contained in:
Dominik Demuth
2024-12-13 14:04:30 +01:00
parent e6331749b2
commit ee195c313c
2 changed files with 67 additions and 0 deletions

View File

@@ -0,0 +1,37 @@
#include "conewobble.h"
#include "coordinates.h"
#include <random>
#include <string>
namespace motions {
WobbleCone::WobbleCone(const double delta, const double eta, const double chi, std::mt19937_64 &rng) : BaseMotion("Wobble in Cone", delta, eta, rng), m_angle(chi) {}
WobbleCone::WobbleCone(std::mt19937_64 &rng) : BaseMotion("Wobble in Cone", rng) {}
void WobbleCone::initialize() {
m_axis = draw_position();
}
double WobbleCone::jump() {
const double real_angle = m_uni_dist(m_rng) * m_angle;
const double phi = 2 * M_PI * m_uni_dist(m_rng);
return omega_q(coordinates::rotate(m_axis, real_angle, phi));
}
void WobbleCone::setParameters(const std::unordered_map<std::string, double> &parameters) {
BaseMotion::setParameters(parameters);
m_angle = parameters.at("angle");
}
std::unordered_map<std::string, double> WobbleCone::getParameters() const {
auto parameter = BaseMotion::getParameters();
parameter["angle"] = m_angle;
return parameter;
}
std::string WobbleCone::toString() const {
return std::string("ConeWobble/angle=") + std::to_string(m_angle);
}
}