add wobbling in a cone as model
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src/motions/conewobble.cpp
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37
src/motions/conewobble.cpp
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#include "conewobble.h"
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#include "coordinates.h"
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#include <random>
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#include <string>
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namespace motions {
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WobbleCone::WobbleCone(const double delta, const double eta, const double chi, std::mt19937_64 &rng) : BaseMotion("Wobble in Cone", delta, eta, rng), m_angle(chi) {}
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WobbleCone::WobbleCone(std::mt19937_64 &rng) : BaseMotion("Wobble in Cone", rng) {}
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void WobbleCone::initialize() {
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m_axis = draw_position();
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}
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double WobbleCone::jump() {
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const double real_angle = m_uni_dist(m_rng) * m_angle;
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const double phi = 2 * M_PI * m_uni_dist(m_rng);
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return omega_q(coordinates::rotate(m_axis, real_angle, phi));
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}
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void WobbleCone::setParameters(const std::unordered_map<std::string, double> ¶meters) {
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BaseMotion::setParameters(parameters);
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m_angle = parameters.at("angle");
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}
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std::unordered_map<std::string, double> WobbleCone::getParameters() const {
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auto parameter = BaseMotion::getParameters();
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parameter["angle"] = m_angle;
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return parameter;
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}
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std::string WobbleCone::toString() const {
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return std::string("ConeWobble/angle=") + std::to_string(m_angle);
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}
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}
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src/motions/conewobble.h
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src/motions/conewobble.h
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#ifndef CONEWOBBLE_H
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#define CONEWOBBLE_H
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#include "base.h"
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#include "coordinates.h"
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#include <random>
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namespace motions {
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class WobbleCone: public BaseMotion {
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public:
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WobbleCone(double, double, double, std::mt19937_64&);
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explicit WobbleCone(std::mt19937_64&);
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void initialize() override;
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double jump() override;
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void setParameters(const std::unordered_map<std::string, double> &) override;
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[[nodiscard]] std::unordered_map<std::string, double> getParameters() const override;
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[[nodiscard]] std::string toString() const override;
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private:
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double m_angle{0};
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coordinates::SphericalPos m_axis{1, 0};
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};
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}
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#endif //CONEWOBBLE_H
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